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WitchQuest

EN:

 Demonstration of mechanics and level design for a 3D Adventure game. In this level, designed with a "School of Magic" theme, the player must use jumping and precision skills to overcome static obstacles.

 Key design points:

 *Progressive learning curve.

 *Visual indicators (affordances) to guide the player. 

"Cute/Wholesome" aesthetic. 

*Engine: Unity 

ES: 

Demostración de mecánicas y diseño de nivel para un Adventure 3D. En este nivel, diseñado bajo la temática "Escuela de Magia", el jugador debe utilizar habilidades de salto y precisión para superar obstáculos estáticos.

 Puntos clave del diseño: 

*Curva de aprendizaje progresiva.

 *Indicadores visuales (Affordances) para guiar al jugador. 

*Estética "Cute/Wholesome". 

*Engine: Unity

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Builds.zip 151 MB

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